Ever wonder how a BigMac affects your world? Taking its inspiration from the movie The Game (starring Michael Douglas), and the article “Why I Love Bees” by Jane McGonigal (discussing the ARG created to release the new Halo game), this ARG works backwards to lead players to something they would never suspect – the Big Mac. From the very beginning, players don’t know that the game even involves a Big Mac. All they know is that they have been asked to participate, follow clues, go on missions, and document (via video and still photos) what they see and experience along the way.
This is the final documentation and presentation Mike Edwards, Katrina Bekessey and I put together to explain how our BigMac ARG game for think.mtv.com and PetLAB would work.
House Party was a game created in my PetLab Collab class at Parson's the New School for Design for MTV's new social website think.mtv.com.
House Party teaches young adults social responsibility regarding drinking and sex in a safe and fun digital environment of a single player time-management game.
You are the proud renter of a new apartment and have decided to invite a few friends from college over to see it. The word spreads around school and more individuals than you expected show. It is up to you to keep your friends and acquaintances happy while keeping them and your apartment safe. Throw a good party and watch your social status soar. Throw a bad party and watch it sink.
OBJECTIVE: As each guest leaves your party, you are awarded social status points (amount is determined by happiness of guest). Clear each level by gaining a sufficient amount of social status points. Use the social status points to purchase upgrades for your party and apartment between levels.
LEVELS There are 50 levels of game play in House Party. Every 10 levels takes place in a new environment. A new character or upgrade is made available after each level of play.
WINNING Complete all 50 levels to achieve supreme status as Party God at your college.
Gordie Fuz is a wireless toy that uses IR to communicate with other IR devices. He can receive and transmit various data with every toy made in my Wireless Toys class at Parsons.
Each person's toy was to have three buttons, each of which sent out different data when it was pressed. Your toy had to read and visually show which toy was sending data, determine if a button was being pressed, and which button (if any) on the emitting toy was pressed.
I created a lamp for the first project (placies) in Wireless Toys.
The bottom shade houses 10 RGB LEDs (controlled by three knobs and two switches located on a cube off to the side). Each knob is attached to a potentiometer whose value corresponds to the amount of red, blue or green light the LEDs emanate. The switches turn pulse width modulation and blinking on and off.
The shades are casted using Sorta Clear silicone. Below is a close up of the top shade.
AWARE is an alert device for patients and caregives who are concerned with excessive bleeding. If profuse bleeding occurs AWARE emits a high pitched sound that is loud enough to wake a sleeping individual and be heard from distance. It was designed to bring piece of mind to the people who are afraid to sleep or leave the bedside of a loved one due to a medical condition that causes random bleeding.