House Party was a game created in my PetLab Collab class at Parson's the New School for Design for MTV's new social website think.mtv.com.
House Party teaches young adults social responsibility regarding drinking and sex in a safe and fun digital environment of a single player time-management game.
GAME CONCEPT:
You are the proud renter of a new apartment and have decided to invite a few friends from college over to see it. The word spreads around school and more individuals than you expected show. It is up to you to keep your friends and acquaintances happy while keeping them and your apartment safe. Throw a good party and watch your social status soar. Throw a bad party and watch it sink.
OBJECTIVE:
As each guest leaves your party, you are awarded social status points (amount is determined by happiness of guest). Clear each level by gaining a sufficient amount of social status points. Use the social status points to purchase upgrades for your party and apartment between levels.
LEVELS
There are 50 levels of game play in House Party. Every 10 levels takes place in a new environment. A new character or upgrade is made available after each level of play.
WINNING
Complete all 50 levels to achieve supreme status as Party God at your college.
Want to read more and see some visuals? Download housepartyDesignDoc_080504.pdf .
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